Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

One creature of your choice that you can see within 60 feet of you becomes accursed by you through the sacrifice of your blood, and your pain becomes it's pain so that you may feed on it's vitality. Both the target and yourself must make a Constitution saving throw. Both you and the target of this spell immediately take 6d12 necrotic damage on a failed save, or half as much on a successful one. This damage ignores resistance to necrotic damage, but it does not ignore immunity to necrotic damage. Taking this damage does not warrant a Constitution saving throw to maintain concentration on this spell.

If this initial damage does not reduce either you or the target to zero hit points, and if the result of your Constitution saving throw was higher than that of the target, you may, on each of your subsequent turns, deal 3d6 necrotic damage to the target as a bonus action, of which you immediately heal the same amount of hit points. You may do this until either the duration of the spell ends, you drop you concentration on the spell, or until the target reaches zero hit points.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the initial immediate damage of the spell increases by 1d12 for each slot level above 5th.

* - (A small polished gemstone of a deep red color, such as a ruby, worth at least 300 gold pieces, that is to be encrusted or otherwise attatched to the spellcasting focus that is used to cast this spell.)

Spell Tags: Healing Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

VirgoTheOracle

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