Your palms generate searing heat capable of both harm and healing when the necessity to hastily sterilize and singe a wound arises. When you cast this cantrip, you must choose which fundamental essence of the weave to channel, chaos or order.
Ataxigurgy (Chaos): Make a melee spell attack against the target. On a hit, the target takes 1d8 fire damage and must make a constitution saving throw. On a failed save, the target is unable to heal until the start of its next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Exergurgy (Order): A creature you touch regains a number of hit points equal to 1d4 + your spellcasting ability modifier; however, the creature is unable to regain hit points until the start of its next turn (with the exception of healing potions). A creature that has regained hit points from this cantrip must complete a short or long rest before it can regain hit points from this cantrip again. The cantrip will have no effect if you attempt to heal a creature that has not taken a short or long rest since the last time it regained hit points from this cantrip.
*This spell is only available for casters who have uncovered "Ysele Ath Tel'dar" and have undertaken the study of Vehamancy.
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