Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
You can conjure a venomous whip lined with a deadly stinger at the tip. This weapon lasts until the spell ends. This counts as a light one-handed melee finesse weapon with a reach of 10ft that you are proficient with. Upon a hit, it deals 2d4 piercing damage. If the target is a creature, it must succeed a Constitution saving throw equal to your spell save DC. On a failed save, it takes 2d6 poison damage and is poisoned until the end of its next turn. On a successful, creatures take half damage and is not poisoned.
At Higher Levels. When you cast this spell using a spell slot of 3rd or higher, the poison damage increases by 2d6 for every two slot levels above the 2nd.
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