Level
4th
Casting Time
1 Action
Range/Area
20 ft.
Components
S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You form a magic pipe in your hands and take a deep drag from it. You can create a see-through cloud of smoke with a radius of 20 feet with you in the center. Every creature hostile to you must succeed on a constitution savingthrow. 

If this fails, the creature falls into a calm state, during which it cannot take any actions or reactions. The creature won‘t take up any arms against you. You won‘t befreind a hostile creature, but the creature gets too lazy to attack you. An affected creature can use their action to retry the savingthrow. 

The state ends early if actions are taken against the creature. 

If the creature succeeds on the savingthrow, it is poisoned until the end of its next turn. 

Creatures that don‘t need to breathe or are immune to poison automatically succeed on this saving throw. 

* - (a pipe)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

ConfusedClerics

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