Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous 1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic

You point at an enemy you can see within range, channeling a green Waaaagh energy before it lances into the mind of the target. The target must make a Wisdom save or take 3d6 Psychic damage on a fail, or half as much on a success. Additionally, if a target is reduced to 0 Hit Points by this spell, their head explodes. 

At Higher Levels: When casting this spell with a spell slot of 4th level or higher, the spell's damage increases by 1d6 per level.

Previous Versions

Name Date Modified Views Adds Version Actions
9/29/2021 7:29:47 PM
7
1
--
Coming Soon

Available For: Sorcerer (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy)

ChefUmaril

Comments

Posts Quoted:
Reply
Clear All Quotes