Level
1st
Casting Time
1 Bonus Action
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect

You gain a brief insight of the target's armaments. Point your finger at a humanoid that you can see to learn whether or not the target has any hidden weapons on its person, how many of said weapons there are, how they are being carried, whether they are simple or martial, whether they are magical, and whether they are melee or ranged. When this spell is cast with a 3rd-level spell slot, you also learn what specific weapon it is, i.e. dagger, battleaxe, shortsword, Flame Tongue, etc. 

Available For: Bard (Legacy) - College of Lore (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Forge Domain Wizard (Legacy) - School of Divination (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

ItsNotAChest

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