You evoke a blade of an element of your choosing in your, or an ally's free hand. The blade is similar in size and shape to a Falchion, and it lasts for the duration. If the user let's go of the blade, it disappears, but you can evoke the blade again as a bonus action.
When you cast this spell, you may choose a type of damage from Cold, Fire, Acid, Lightning you would like the spell to deal
The user can use their action to make a melee spell attack with the blade (using the caster's Spell Attack Bonus). On a hit, the target takes 3d6 damage of the previously chosen type.
The blade when using Fire or Lightning damage sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every slot level above the 3rd.
* - (An Owlbear Feather, and a Handful of Ash)
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