Level
3rd
Casting Time
1 Action Ritual
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Fire

A streak of blood flashes from your pointing finger to a point you choose within range and then blossoms into a pool of blood that explode. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

The target must have an (artifact, potion) that gives necrotic resistance to resist it. (it works on undead)  

You gain half the damage as temporary hit points, for 1 min or the end of your next round.

There will be a bloody mess after... 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (small rivers of blood shoot out at your target )

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Fiend (Legacy) Cleric (Legacy) - Light Domain (Legacy) Artificer (Legacy) - Artillerist (Legacy) Warlock (Legacy) - The Genie

10jay

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