When the spell is compete. You have 10 minutes to be the DM. You and the DM swap positions. You take control and they take you character. Nothing can end the time but if you cast it you can stop it whenever you want. If any spell is cast within 100 feet of the person casting it, it fails. If the person casting it takes damage, it fails. If the person casting it says anything in real life before it has finished casting, it fails. If the person does anything in game, it fails. If the person drinks milk mixed with orange juice while it is casting, if fails. After the 10 minutes, the DM and player switch back. After the spell is finished it cannot be casted again unless the DM summons a fire giant on the person who originally cast it, then anyone in the party can try to cast it. If it fails a member of the party needs to die (in game) before anyone can try casting it again.
FAQ:
Q: Do you really need to add the milk mixed with orange juice part? Nobody would actually do that.
A: Yes I do.
* - (A very big pouch containing 10000gp)
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