Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
You target a sleeping creature's dreams and sap the power existing in their dreams.
The target must succeed on a Wisdom Saving throw or take 2d10 psychic damage and the caster heals an amount of HP equal to the spell slot level or half as much on a successful save and the caster recovers no HP.
At higher levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
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