Mental energy flows out of your mind and into the mind of a creature of your choosing that you can see within range. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. The target must succeed on a Wisdom saving throw. On a failed save, the target is charmed by you until the spell ends. The charmed creature regards you as their master and will do anything for you.
While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey.
* - (blood of a humanoid killed within 24 hours, which the spell consumes)
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