You attenuate and redirect harmful energy. Reduce incoming damage by up to 6d8 points of the triggering type (you cannot reduce more than the total damage caused). As part of your reaction, you can redirect half of the reduced damage total towards a creature or object that is not worn or carried you can see within 60ft. This can be made as a ranged spell attack, or a melee spell attack against a target within 5 feet. When targeting an object within 5 feet, the attack automatically hits. The damage type can be the same as the triggering type, or can be converted to force damage when redirected into a ranged attack, or thunder damage when redirected into a melee spell attack. If no valid target exists, the energy is dissipated harmlessly into your surroundings.
When affected by more than one damage type simultaneously, only the damage from one valid type (your choice) can be nullified with this spell.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage you can redirect increases by 1d8 for each slot level above 3rd.
* - Which you take when affected by bludgeoning, thunder, lightning, fire, or force damagePrevious Versions
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