Level
1st
Casting Time
1 Action
Range/Area
120 ft. (5 ft. *)
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force (...)

You create a orb of wild magic and send it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d6 force damage. Hit or miss, the orb then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw and take 2d4 additional damage on a failed save, or half as much damage on a successful one. Choose one of the d8s. The number rolled on that die determines the second attack's damage type, as shown below.

1 Acid
2 Cold 
3 Fire
4 Force
5 Lightning
6 Radiant
7 Necrotic
8 Thunder

If you roll a 4 the targets in range automatically fail the Dexterity saving throw.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the force damage increases by 1d6 and the chaotic damage increases by 1d4 for each slot level above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
10/3/2021 1:56:58 PM
6
2
1
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy)

Xorrin

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