Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

Choose up to three creatures within 90ft. Each creature must succeed on a Wisdom saving throw or receive [roll]2d8[/roll] points of psychic damage and suffer the following effects:
Creatures that were friendly to the creature(s) are considered hostile for the purposes of spells and spell-like abilities (see: a Paladin's Aura Of Protection no longer affects them) and cannot heal or be healed by others through magical means.

For each level above 2nd, the damage increases by 1d8.

* - (2 gold pieces, flipped into the air and consumed during spell activation.)

Available For:

Andusz

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