Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Control

A magical cage of bone springs into existence around a creature you choose within range. The cage is one size larger than the creature you targeted (a medium creature would be trapped in a large cage etc.)

The target and any other creature inside the area of the cage can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the cage.

While a creature is trapped inside the cage it has half cover from attacks made from outside the cage.

The cage must be a cube (5x5x5 if medium, 10x10x10 if large etc.) it can be created with a door if you so choose, that only you can magically command to open or close using as a bonus action. The door can appear on any side of the cage.

The cage does not need to be anchored to the ground and can be hovering to trap a flying creature.

The cage is an object made of bone that can be damaged and thus breached. The Cage has AC 15 and 3d8 hit points and is immune to psychic and poison damage. Reducing the cage to 0 hit points destroys it.

The cage disappears when the spell ends.

* - (the bones of an animal)

Spell Tags: Control

Available For: Sorcerer (Legacy) Wizard (Legacy)

Pandamonia27

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