Level
9th
Casting Time
10 Hours Ritual
Range/Area
Touch
Components
M *
Duration
Until Dispelled
School
Transmutation
Attack/Save
None
Damage/Effect

Abyssal Fountain is an immensely powerful spell reserved to only the strongest masters of the arcane. The spell is achieved when a mortal soul is channeled into an unholy artifact, and stabbed into the ground. If this is completed successfully, and the following ritual is finished without issue, the spell will activate. The main affect of the spell is opening a massive rift beyond time and space, which will pour upward like a black shining beacon. This will functionally alter all surrounding matter, within a 10 kilometer radius, collapsing all physical mass entirely into metaphysical ideas. Any sentient being within the range of the Abyssal Fountain will be able to alter any person place or thing within the area, to a degree depending on their intelligence. If the fountain is maintained for longer than 24 hours, it’s range will expand and sentient creatures within its radius will slowly lose intelligence. If maintained for longer than 72 hours, the fountain will begin absorbing life force from all living things within its radius. If maintained for longer than 144 hours, the fountain will begin consuming concepts within its radius, erasing them from existence. Any concept, idea, emotion, memory, or thought, will slowly be dragged into the fountain, and will be effectively removed from all points in history. When the fountain consumes enough metaphysical concept, it will create a conceptual sub-universal singularity, a gateway tearing through the hole made by the fountain, leading to a realm beyond space and time. Once this is completed, the fountain will collapse, leaving only the gateway. Traveling through this gateway will result in any matter dissipating, becoming pure abstract extra-universal particles. Any living being that crosses through the portal, will remain immortal and intact only as an idea preserved within the tear, unable to return from it. Casting this spell creates lasting corruption on any reality, dimension, or realm it is cast in.  Only those who cast the spell, are immune to any of these effects. 

* - (One mortal soul, One unholy artifact, A single drop of blood from any entity existing on a higher plane (God, eldritch being, Extra-dimensional monster, etc.), 7 adamantium rods more than 5 feet in length, one object of immense personal value, 7 hands each collected from a different close emotional companion/family member )

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Paladin (Legacy) - Oathbreaker Ranger (Legacy) - Horizon Walker Artificer - Alchemist

DragonRider165

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