Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Shapechanging

You assume the form of a CR 7 Chaos Dragon for the duration.

Your game Statistics, including mental Ability Scores, are replaced by the Statistics of the creature. You retain your Alignment and Personality.

You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.

When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The GM determines whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state.

Spell Tags: Shapechanging

Available For: Sorcerer (Legacy) - Draconic Bloodline (Legacy)

Manbaby319

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