Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
You enchant an enemy with your words, causing them to throw their weapon to the side. If a target can hear you (it does not need to speak your language), it must succeed on a Wisdom save. On a fail, the enemy discards the weapon(s) or item(s) it currently has equipped. Roll 1d4, multiplied by 5, to determine the distance the weapon goes from the enemy.
At Higher Levels. The dice rolled to determine distance increases to 1d6 at 2nd, 1d8 at 3rd, 1d10 at 4th, and 1d12 at 5th level.
* - (None)
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