This spell is cast as a reaction when a Capture Device hits a living creature. Roll the capture die, and determine the result by comparing the following equations.
Capture = Capture die + WIS modifier + PB + Capture Device bonus.
Resist = Current Hit Points + challenge rating (minimum of 1) + WIS modifier.
If the “Capture” result is equal to or higher than the “Resist” result, the capture is successful. The creature’s hit points drop to zero, and its soul is sealed inside the capture device.
If the “Resist” result is higher than the “Capture” result, the spell fails, and the capture device cannot be used again for 24 hours.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, add one capture die for each slot level above 1st.
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