Level
2nd
Casting Time
1 Action
Range/Area
150 ft.
(20 ft. )
Components
V, S *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic
Each humanoid corpse within range explodes with dark energy. Each creature except you within 5 feet of such a corpse must make a Dexterity saving throw. A creature takes 2d6 necrotic damage on a failed save, or half as much on a successful one.
The corpse must have died within 7 days of casting this spell for the spell to take effect on that corpse. If a target is hit by multiple corpses, they take an additional 1d6 necrotic damage to a maximum of 6d6.
At Higher Levels: At spell slots at 3rd or higher, the explosion does an extra 1d6 damage for each spell slot higher than 2nd.
* - (a )
Comments