Level
9th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You create 6 balls of energy that you can hurl at up to 3 targets in range. The six spheres deal different types of damage with one of each for fire, cold, lightning, thunder, force, and bludgeoning damage. You choose which sphere attacks which target. Make a ranged attack for each sphere and apply the following effects for each sphere.

Flame- Ball explodes in a 20ft radius and all targets in range make a con save taking 1d10 fire damage on a fail and half as much as a success. All flammable items not being worn or carried are ignited.

Ice- Ball explodes in a 10ft radius and all targets in range makes a dex save taking 1d10 cold damage on a fail or half as much on a success. Targets that failed their saving throw must succeed a con save or have their speed reduced by half.

Earth- Ball takes the form of a 10ft diameter boulder. All targets in range take 1d10 bludgeoning damage or half as much on a successful dex save. All targets that fail their save must succeed a con save or be stunned for 1 round

Wind- Ball explodes into a lashing gust of 60 mph wind toward the target. All targets in a 30ft long 10ft wide cone must take 1d10  bludgeoning damage or half as much on a successful dex save. Targets that failed their save must make a con save or be blown 10ft backwards.

Lightning- Ball transforms into a lightning bolt that hits the target. Target take 1d10 lightning damage or half as much on a successful con save. targets that fail their save are also stunned for one turn

Cloud- Ball becomes a dark cloud that covers a 20ft radius 40ft high cylinder. All targets take 1d10 thunder damage or half as much on a successful con save. Targtes that fail are deafened for one round.

* - (Pinch of finely ground Ruby, Topaz, Emerald, Peridot, Peridot, and Citrin gems worth at least 1,000 gold.)

Available For: Druid (Legacy) Warlock (Legacy) Wizard (Legacy)

JericOlgen

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