Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic (...)
You create a magic glyph on the target to confuse thoughts and prevent casting. The target needs to make an Int saving throw. On a failed save it takes 1d6 psychic damage and additional 1d4 psychic damage if it will cast any spell by the end of it's turn. If the target will not cast a spell until the end of its turn, damage effect is lost.
This spell’s damage increases by 1d6 and 1d4 respectively when you reach 5th level (2d6+2d4), 11th level (3d6+3d4), and 17th level (4d6+4d4)
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