You focus a green ray on a creature or unattuned object within range. Make a ranged attack. On a hit, you deal 1d4 force damage. If you miss a creature, but the result is 10 + its Dexterity modifier or higher, you disintegrate part of that creature's nonmagical armor or natural armor. Roll 1d4, if the result is a 1, this creature takes a cumulative -1 penalty to its AC (minimum 10 + its Dexterity modifier). A nonmagical object damaged by this spell disintegrates a fist-sized portion into a fine dust. The DM has statistics for the AC and hit points of objects. A magic item is unaffected by this spell. The penalty to a creature's natural armor is removed if it receives magical heali8ng or heals to its full hit points. Armor and objects can be restored with the Mending spell or a DC15 skill check by a creature proficient with the appropriate tools.
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th (3d4), and 17th level (4d4).
* - (A Mortar and Pestle)
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