You create a sphere of gravitational force centered on a point you can see within range. The sphere has a 10-foot radius and is filled with a swirling vortex of black and purple energy.
Huge and smaller creatures, and objects not being worn or carried, move toward the sphere faster depending upon size: huge creatures move toward the sphere at 20 feet per turn, and every lower size at five feet less per turn per size.
Once inside the speres diameter, a creature must make a constitution saving throw against your spell save DC.
A creature that ends its turn in the sphere takes 4d6 force damage on a failed save, or half as much on a successful one.
At the end of each of your turns, you can use your action to increase the size of the sphere by 5 feet.
Each creature that is unwilling to be pulled into the sphere must make a strength save against your spell save DC. On a failed save, they are pulled towards the sphere, and they are not on a successful one. At the beginning of each turn, that creature must make the check again or be pulled towards the sphere. Any creature inside of the sphere can choose to use its action to make a strength check against the caster's spell save DC to move ten feet out of the sphere. The inside of the sphere counts as difficult terrain.
If you lose concentration, the sphere disappears.
* - (Ball Bearing)
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