You let out a loud sound such as a scream or the beating of a drum which is magically amplified into a deafening cacophony of sound that travels out from you in a destructive wave. Choose a 30ft cone and all creatures within that cone must make a Con save or take 6d6 thunder damage and be deafened for 1 minute or on a success, half as much damage and they are not deafened. If they fail their save by 5 or more they are also stunned until the end of their next turns. If the creature has tremorsense or advantage on perception checks using hearing they make this save with disadvantage. A creature that is deaf is unaffected by the spell, a creature that hears through magical means automatically succeeds on their save. The sound can be heard up to a 1000ft away.
You can upcast this spell by using a 5th level spell slot or higher, if you do it deals an extra d6 of damage for each level above 4th.
This technique was developed by the Archmages of Volitaris and may not have been developed in other lands. Check with your DM whether it exists in your world.
Comments