Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
10 ft. (10 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Combat (...)

As a bonus action you can cast a jet of Elemental magic up to 10 feet, target takes 1d8 Fire, Frost, or Shock damage. Any targets caught in this jet must make a Constitution saving throw DC 12 or take your choice of Acid, Fire, Frost, or Shock damage. 

  • Acid: Reduces the target's AC by 3 & prevents the target from being healed until their next turn.
  • Fire: Causes targets to frenzy, they will attack a random character during their next turn. 
  • Frost: Slows target down, decreasing their Movement Speed by 10 feet, & giving them a - 1 to attack rolls & damage rolls on their next turn
  • Shock: Target is stunned, gaining disadvantage on all Actions, Bonus Actions, & Reactions during their next turn.


Casting at higher levels: When casted as a 3rd level Spell, the range is increased by 10 feet & you gain an additional 1d8 damage dice, to a total of 2d8. Range is increased by an additional 10 feet & you gain one additional d8 damage dice for a total of 3d8 when casted at 6th level.

Spell Tags: Damage Debuff Combat

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul (INT)

EmperorSasquatch

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