Level
Cantrip
Casting Time
1 Action
Range/Area
10 ft. (5 ft. )
Components
S *
Duration
Until Dispelled
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Fire

You conjure up an already lit medium sized candle. Candle can stick to any surface or creature it is placed or thrown on. The flame produces an aura of light which radiates bright light in a 5-foot radius and dim light for an additional 5 feet. They can be in be any shape and colour you desire. 

 

At Level 5: Up to 5 candles can be place or thrown at a time, you can place or throw them in different places 

 

At Level 11: If placed or thrown on a creature candle leaves a trail of soot and wax when the target moves, giving advantage to Wisdom (Survival) checks made to track them.

 

At level 17: As an action, you can cause one candle to erupt into embers and molten wax, dealing 1d10 fire damage to the target, and lighting flammable objects within 5 feet of the target on fire if they are not being worn or carried. If molten wax is on a creature (Friendly or Hostile) it hardens and cause temporary immobility of said creature (Incapacitated) for up to 1 minutes.

 

The candles persist until burned out/dispelled or Snuffed and the light cannot shine through magical darkness. 

 

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. 

 

* - (None)

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2021 4:58:32 AM
9
0
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Coming Soon
10/7/2021 5:39:41 AM
6
0
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Coming Soon

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Xendilor