You conjure a duplicate weapon of the one used in the casting at a point you can see within range. The weapon is a planar rift and lasts for the duration of the spell. The weapon is invisible.
When you cast the spell, you may draw the weapon to you in a 5 foot line from up to 120 feet away. Any creature in the weapon's path must succeed on a Strength saving throw. A creature takes 3d12 force damage on a failure and half as much on a success. As a bonus action on subsequent turns, you can draw the weapon in this way again.
When you take the attack action during the same turn you draw the weapon in this way, your attacks deal an additional amount of d12's force damage. The amount of d12's is equal to the number of creatures that fail the saving throw when you draw the weapon through them, up to a maximum of three. You must use the weapon used in the casting to make the attacks.
* - (a melee weapon worth at least 1 pp)
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