Level
6th
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
STR Save
Damage/Effect
Force

A beam of dunamantic force is seized by your hand, and molded how ever you see fit. in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Strength saving throw. On a failed save, a creature takes 5d8 Force damage and is pushed or pulled ( you're choice when you shoot the beam) 15 feet. On a successful save, it takes half as much damage and isn't moved by this spell. 

You can create a new line of gravitational force as your action on any turn until the spell ends.

For the duration, the dunamantic energy surges around you, this energy makes the area around you tougher to move trough. You have a 10 foot aura around you that halves movement of anyone in it. This effect ends when the spell ends.

casting at higher level: the damage of the beams increase with 1d8 per spell level.

* - (a magnet)

Spell Tags: Damage Movement Dunamancy

Available For: Wizard (Legacy)

ginmagala