You create an area of thunderous terrain centered on a point that you can see within 30 feet. A 15-foot radius circle of shocking energy appears on the ground centered around that space. Any creatures standing within that area when it appears or that enter this area must make a Dexterity saving throw or take 3d6 lightning damage and have their speed halved until they leave the area. On a successful save, the creature takes no damage. Any creature that fails this save automatically suffers 3d6 additional lightning damage at the start of each of their turns while standing in the area, while creatures that succeed the save must make it again when at the start of their turn if still in the area.
At Higher Levels: When cast with a spell slot of 4th level or higher, the damage done by the spell increases by 1d6 for each slot level higher than 3rd.
* - (Two thin copper wires, which are pressed together to create a spark of electricity when casting the spell)
Comments