Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
STR Save
Damage/Effect
Radiant (...)

You set a trap at a point within range. This point can either be on the ground or in midair. The trap takes the form of a clear off-white bubble about five feet in diameter, and is nearly invisible, requiring an Investigation check against your spell save DC to be detected.

If a Small, Medium, or Large creature moves into the bubble, it pops, wrapping the creature in white chains made of divine energy. The creature must make a Strength saving throw. On a failure, it takes 2d10 radiant damage and is restrained for the spell's duration, reducing its movement speed to 0 for the remainder of the round; on a success, the creature takes half this damage and is not restrained.

If a creature starts its turn restrained by this spell, it takes 1d10 radiant damage and must make a Strength saving throw at the end of its turn. On a success, the creature is no longer restrained. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the creature is no longer restrained.

After the trap is triggered, the spell ends when no creature is restrained by it.

When cast at 5th level or higher, initially triggering the trap deals an extra 1d10 radiant damage for each level above 4th that you cast the spell.

* - (A vial of holy water)

Spell Tags: Damage Control Debuff

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy)

jasperthebird