This Spell is a Rare Spell this type of spell you need to find or unlock from a spell scroll or some other Source(optional rule)
A sphere of astral energy rips through at a space centered on a point within range. All creatures within a 25-foot-radius sphere must make a Constitution saving throw. On a failure, creatures are pulled 15 feet towards the center and take 6d8 force damage. If a creature is at the center, or the center is occupied by a creature so that another cannot occupy the space, all such creatures take an additional 2d12 bludgeoning damage and are knocked prone, on a failure. On a success, creatures take half damage and are not knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, it deals an additional 1d8 force damage and 1d12bludgeoning damage for every level above 5th.
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