Level
6th
Casting Time
1 Action
Range/Area
100 ft. (100 ft. )
Components
M *
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect

 Casting
This spell is casted during one of your actions, however, if the effects of Time Stop are underway, you may cast the spell as a reaction, and the spell slot for the Time Overwrite will be checked off, once there are no more spell slots to use, the spell cannot be casted to react to Time Stop until their spell slots are reset. If all spell slots are used, the effects of Time Overwrite will not take place, however, the user of Time Overwrite is able to see into stopped time, and can attempt to move 5ft after rolling a Strength Saving Throw of 15 or higher, rolling a 20 will result in the user being able to use an action instead, or move 10ft.

Time Overwriting
If the user is under the effect of Time Stop, they will immediately cast Time Overwrite as a reaction, allowing the user to perform one bonus action while the caster of Time Stop is performing their actions, the user of Time Overwrite can also choose to instead move up to ten feet by dashing before going back into their 'frozen' state.

Casting without Time Stop effects
When casting Time Overwrite normally, time around the user is frozen, (All characters around the user up to 100 ft in a spherical shape are frozen in time during this period.) however they may only perform one action, or move up to 15 feet before time resumes, all projectiles thrown or casted during this action are 'frozen' in time, leaving them suspended in midair, ready to fly out at whatever they were aimed at once time resumes. Every 3 character levels, the amount of objects that can be thrown and suspended in this time goes up by one, ignoring how many actions this would take in normal time.

"...How will it feel once I beat you to a pulp when time stands still?"

-Gotauroe Cugoh

 

* - (A rusty cog, The blood of a Heretic to the caster's religion.)

Available For: Sorcerer (Legacy) - Clockwork Soul (Legacy)

Johnathan_Wickerson

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