Level
Cantrip
Casting Time
1 Action
Range/Area
200 ft.
Components
V, M *
Duration
Concentration 1 Hour
School
Divination
Attack/Save
None
Damage/Effect

With this spell you have the ability to freeze the blood of those who oppose you. Choose up to 6 medium creatures that you can see within range that you can see. Those creatures must make a CON saving throw against your spell DC. There are 4 stages.

Stage 1: The creature is at least 15% frozen but less than 50%. The creature's movement is halved.

Stage 2: The creature is at least 50% frozen but less than 75%. The creature is under the grappled condition and cannot talk.

Stage 3: The Creature is at least 75% frozen but less than 100%. The creature is now under the restrained condition and cannot talk or hear.

Stage 4: The creature is now 100% frozen. The creature is now under the petrified condition.

On a failed save the creature will take 2d10 cold damage. As a creature moves up stages increase cold damage by 1d10. 

Creature size ratios:

<Small = up to 8 creatures, each fail increase by 35%. Each save decrease by the same (if 0% creature is no longer affected by spell)

Medium = up to 6 creatures, each fail increase by 25%. Each save decrease by the same (if 0% creature is no longer affected by spell)

Large = up to 4 creatures, each fail increase by 20%. Each save decrease by the same (if 0% creature is no longer affected by spell)

Huge = up to 2 creatures, each fail increase by 15%. Each save decrease by the same (if 0% creature is no longer affected by spell)

 Gargantuan = up to 1 creatures, each fail increase by 10%. Each save decrease by the same (if 0% creature is no longer affected by spell)

You can use this spell up to once per day.

* - (Scale of a Leviathan)

Available For: Sorcerer (Legacy)

OtterDemonside

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