Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Charmed
You ring the bell at a creature that can hear it within range. The creature must make an Intelligence Saving Throw or be Taunted by you until the end of their next turn. A taunted target must do its best to try and attack you.
if the creature is immune to charm effects or has an Intelligence score of 20 or higher, this spell does not affect them.
At higher levels. Using a 3rd level spell slot lets you affect up to two targets, using a 5th level spell slot allows you to affect up to three targets, 7th level 4 targets and 9th level 5 targets.
* - (A small bell)
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