Level
5th
Casting Time
1 Action
Range/Area
Self (10 ft. *)
Components
V, S
Duration
Concentration
School
Evocation
Attack/Save
CON Save
Damage/Effect
Fire

The atmosphere in a 10-foot radius centered around you bursts into flames. This burning area moves with you, and lasts for the spell's duration. The area has the following effects:

  • When a creature other than you moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d6 fire damage on a failed save. Creatures take half as much damage on a successful save.
  • When a creature other than you starts their turn within the spell's area, their speed is reduced by half.
  • When a creature other than you makes a Constitution save to maintain concentration, they have disadvantage on the save.
  • Attacks and effects that deal fire damage deal 1d6 additional damage.
  • Flammable objects not being worn or carried spontaneously burst into flame.
  • Ranged attacks have disadvantage if they pass in or out of the area.

Spell Tags: Damage Buff Movement Environment Combat Warding

Available For: Sorcerer (Legacy) Wizard (Legacy)

99s

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