A string of icy chains unfurl out from your hand towards the target. They must make a Strength saving throw. On a failure, the chains wrap around the target and they are restrained, taking 3d8 cold damage as the chains tighten over them. They take half this damage and aren't restrained on a success.
At the end of each of their turns, the target may repeat the strength saving throw to break free.
As a reaction to the end of a turn, or to a successful saving throw made against the chains, you may have them explode out in a whipping lash. All creatures within 20 Feet of the explosion (centered around the target) must make a Dexterity saving throw or take 3d8 Cold damage and be pulled within 5 feet to the target, or as close as possible. You may not use this reaction if the target succeeded the first Strength saving throw.
* - (A smell necklace or chain)
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