Conjure 3 ethereal chains from 3 different targets within 30 ft radius of one another connected to a link in between them, all targets linked like this take 1/2 damage.
You can break the links early as a free action.
Every target linked with this spell has their current hp linked into a pool of hp, and any damage dealt to any of the targets linked is subtracted from this pool of health. When the spell ends, the remaining hp from the pool is redistributed to each linked enemy evenly.
Once redistributed, the difference between the linked targets hp before the spell took effect and the redistributed amount is handed as temporary hp if it exceeds the targets maximum, or is subtracted from their maximum if it is less.
Damage dealt this way does not bypass resistances and immunities and chains cannot be physically broken.
At higher levels:
-The number of chains is increased by 2 for each spell slot above 3rd
-with a 5th lvl spell slot increase the radius to 60 ft.
-with a 9th lvl spell slot increase the radius to 120ft and the targets take full damage.
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