Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Take forceful control over the blood of a target within range. The target you choose must make a Constitution saving throw or have their blood contorted to your will. When you cast this spell, and as an action afterwards you can designate a direction or a physical action for the creature to follow, which it must make to the best of its ability when you issue the command. These commands can cause it bodily harm.

As a bonus action you can contort the victim’s blood, causing it to suffer 3d10 necrotic damage.  On their turn an affected creature must make a Strength check or be unable to move, as per the restrained condition; if they succeed, their movement is reduced by half. Affected creatures may make an additional Constitution saving throw at the end of their turn, ending the effect on a success. Creatures lacking blood, such as constructs, or certain undead, are immune to this spell.

At Higher Levels: Casting this spell using a spell slot of 7th or higher allows you to target one additional creature for every 2 slot levels over 6th.

* - (A glass teardrop and a drop of blood)

Previous Versions

Name Date Modified Views Adds Version Actions
10/10/2021 8:27:58 PM
169
77
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Coming Soon

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

VikinYngof

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