Holy fire engulfs one creature you can see within range. The target must make a Dexterity saving throw. It takes 6d10 radiant damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns from the righteous flames for the spell’s duration. The burning target sheds bright light in a 60-foot radius and dim light for an additional 60 feet. At the end of each of its turns, the target repeats the saving throw. It takes 3d8 fire damage on a failed save, and the spell ends on a successful one. These holy flames can’t be extinguished by nonmagical means.
The caster also takes 1d8 radiant damage at the start of each of their turns during this spells duration (This damage does trigger a Concentration check.)
If damage from this spell kills a target, the target is turned to ash.
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