Level
2nd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Radiant (...)

You point your finger, and the creature that damaged you this turn is momentarily surrounded by divine light. The creature must make a Dexterity saving throw. It takes 1d10 radiant damage, as well as 1d10 thunder damage on a failed save, and half as much damage on a successful one. Also, on a failed save, the creature is blinded or deafened (your choice) until the end of its next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, radiant damage increases by 1d10 for each slot level above 1st.

* - which you take when you are damaged by a creature within 60 feet of you that you can see.

Previous Versions

Name Date Modified Views Adds Version Actions
5/12/2021 6:16:48 AM
8
0
1.0
Coming Soon
7/12/2021 7:12:45 AM
10
0
2.0
Coming Soon
8/7/2021 4:37:36 AM
11
0
3.0
Coming Soon
9/20/2021 6:07:29 AM
12
0
4.0
Coming Soon
10/13/2021 2:17:43 AM
13
1
5.0
Coming Soon

Spell Tags: Damage Control

Available For: Cleric (Legacy)

Geburah777

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