You create a "Bone Totem" whilst flowing magical energy into it during construction. Upon completion, roll 1d4 to determine which of the following spells are cast:
1: Summon Shadow Spirit
2: Summon Undead
3:Summon Fey
4: Summon Lesser Demons
When the spell is determined, treat it as you casting that specific spell yourself. However, the only difference is the creature or creatures are bound by the totem to follow 1 command within their realm of possibility by the caster. Upon completion of the command, they can either choose to disspell themselves or break the contract. If they attempt to break the contract the creature(s) must make a DC Wisdom saving throw or be banished to their respective realm, which destroys the totem. If they pass, they may do as they want freely so long as it doesn't negatively affect the caster. The contract can also be broken if they have the Banish spell cast on them, which also destroys the totem.
* - (A humanoid skull with 5 matching humanoid bones. )
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