Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning

Elemental energy suddenly and violently converges on a spot that the caster indicates within range and then lightning explodes outward from that point. Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 3d8 Lightning damage on a failed save, or half as much damage on a successful one. A creature made of metal, holding a metal weapon or wearing metal armor has disadvantage on this saving throw. 

A creature that fails its save suffers disadvantage on their first d20 roll between the failed save and the end of their next turn. A creature that fails by 5 or more suffers disadvantage on all rolls until the end of their next turn 

The lightning ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

* - (Tasarnis dedicated spell focus or Holy Symbol or a pinch of Sulfer, dirt and water that are crushed together violently in the caster's pam)

Spell Tags: Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Armorer (Legacy)

Brombur

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