Level
7th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You bind yourself to a nearby creature using its blood, draining its life force to heal your own wounds. Choose one creature you can see within range. If you can touch at least a drop of that creatures blood, you become bound to that creature by a thin red line of light that pulses with its heartbeat. For the duration, it must make a Constitution saving throw at the start of each of its turns, taking 6d8 necrotic damage on a failed save, or half as much damage on a successful one. The spell ends if the chosen creature is ever outside the spell’s range or if it has total cover from you.

Whenever the spell deals damage to a target, you regain hit points equal to half the amount of necrotic damage the target takes.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the damage increases by 3d8 for each slot level above 7th.

* - (a drop of fresh blood)

Previous Versions

Name Date Modified Views Adds Version Actions
10/14/2021 8:52:56 PM
7
2
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Coming Soon

Spell Tags: Healing Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Xani

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