Level
6th
Casting Time
1 Action
Range/Area
30 ft
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

Choose one creature or object you can see within range. If the target is a creature, it must succeed on a Wisdom saving throw or be teleported to a destination you select. If you select an object, it must be able to fit entirely inside a 10-foot cube. The object does not receive a saving throw, but if it being held by a creature, that creature may make a saving throw to prevent the object from being teleported. 

If you have only seen the destination casually, viewed it once, or heard or read a description of the location, the target has advantage on the saving throw. If the chosen location does not exist, the target automatically succeeds on its saving throw. 

Unless noted above, this spell is identical to teleport. Your familarity with the chosen location determines the successfulness of the spell's effects, and the GM must roll 1d100 to determine the result of the teleportation.

 

Spell Tags: Teleportation

Available For: Bard Sorcerer Wizard

JamesHaeck

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