You attempt to cast a creature into another plane with a burst of arcane energy. The target must make a charisma saving throw against your spellcasting DC. On a fail, they vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if they were already on that plane). At the start of their next turn for the duration of the spell, the target must roll another charisma saving throw against your spellcasting DC. On a success, they return to an unoccupied space within 10 feet of the space they vanished from. If no unoccupied space is available within that range, the target appears in the nearest unoccupied space (chosen at random if more than one space is equally near). On a fail, they remain in the Ethereal Plane (or are teleported there). If a target willingly fails a Charisma saving throw, they must roll a d20. On an 8 or higher, they remain in the Ethereal Plane (or are teleported there). On a 7 or lower, they remain in their original plane (or are teleported there).
While on the Ethereal Plane, they can see and hear the plane they originated from, which is cast in shades of gray, and they can't see anything there more than 60 feet away. They can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive them or interact with them, unless the creatures have the ability to do so.
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