A torrent of rogue data erupts from your hands. Each creature in a 60-foot line as well as a 10-foot cube around the caster must make an intelligence saving throw (DC 13 minus the target's intelligence mod). A creature takes 4d12 cyber damage on a successful save, or half as much damage on a failed one. Additionally, on a successful safe the targets hit by the cube portion of this spell will take 2d8 psychic damage and are blinded by the rogue data for one round or until they receive damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the psychic damage increases by 1d8 for each slot level above 5th.
This spell has the following spell traits:
Neural Prey - The spell has harmful effects on those who fall prey to its neural trickery. (Strongly affects intelligent life; successful saves harm targets rather than failed saves).
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10/18/2021 1:27:17 AM
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