Level
1st
Casting Time
1 Action Ritual
Range/Area
5 ft.
Components
V, S, M *
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Creation (...)

You imbue the light hammer used as this spell’s material component with sinister magic as well as creating up to 4 copies of it in a space within 5 feet of you which lasts until the spell ends. You or someone else can make melee spell attacks with the hammers. When someone else makes an attack with one of the hammers, that attack adds your proficiency bonus and spellcasting ability modifier, not the attacker’s, to the attack. On a hit, the target takes necrotic damage equal to 1d4 + your spellcasting ability modifier. The hammers can also be thrown as a ranged spell attack which uses the same rules as the melee spell attack but with a range of 60 feet.
Casting this spell as a ritual increases its duration to 24 hours.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you create 5 additional copies of the imbued light hammer for each slot level above 1st.

* - (a light hammer)

Spell Tags: Creation Utility

Available For: Cleric (Legacy) Druid (Legacy) Wizard (Legacy)

MarsOfficial

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