Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Control (...)

This spell transforms a beast that you can see within range into a new form. An unwilling beast must make a Wisdom saving throw to avoid the effect. The spell has no effect on a beast with 0 hit points.

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any humanoid race. The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen humanoid. It retains its alignment and personality.

The target assumes the hit points of its new form. When it reverts to its normal form, the beast returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the beast’s normal form to 0 hit points, it isn't knocked unconscious or killed outright.

The beast is limited in the actions it can perform to those of its new form, and it can now speak common and any other language native to that humanoid, but can’t cast spells even if that humanoid could normally do so.

The beast’s natural weapons and armor melds into the new form. The beast can't use or otherwise benefit from any of its natural form.

* - (a lock of hair from a humanoid)

Spell Tags: Control Shapechanging

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

SirStronghold01

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