By casting the spell you create a Patronus which does 32 (4d10 +10) radiant damage to any evil aligned monster. Your Patronus is looks like the creature that most reflects your personality. This spell can not be cast if you have the fear effect. In order to cast this spell you must think of an extremely happy memory that you have and the spell only lasts as long as you can hold that memory. Roll a d6 to see how long you can hold it and what you get is how many targets the spell can hit. At levels 10 and 15 the spell does 1d10 more radiant damage and at level 20 the spell does 2d10 more radiant damage.
The Patronus can scatter groups of evil aligned creatures that are not of the caster's plane. Each creature must make a CON saving throw or flee. Dementors make this saving throw with disadvantage. If they fail the saving throw by 5 or more they are banished to their home plane until recalled by their summoner.
The Patronus can also be used to send messages. It travels 5 times faster than the animal it represents and can travel up to 10 miles.
The caster may not be evil.
Comments